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The story behind EarthBound Zero
 
Story A spoiler free summary of the plot
 
Cast Major and minor characters with pics and descriptions
 
Enemies A complete guide to the enemies, with pictures, descriptions and stats
 
PSI
A guide on the psychic abilities of Ninten and Ana
 
Melodies A quick guide on how and where to get all the melodies
 
Items Weapons, food - If it's obtainable, it's here!
 
Walkthru A complete walkthrough with 100+ screenshots!
Warning: Major Spoilers
 
Secrets Unexplainable questions, game genie codes and secrets!
 
Maps Some helpful maps for the large world of EarthBound
 
Multimedia Save states, sound files and more!
 
Links to great sites, Mother and Mother 2 alike
 


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Walkthrough

A Trip to the Zoo

To reach the Zoo, take the path to the North East of City Hall. You'll eventually come to a sign declaring the Zoo is 700 Meters west. It is a good idea to hang around and level up, because at first sight the enemies in the Zoo are pretty hard. Coming to the Zoo Entrance, a monkey will be standing in the way. When you try to get past the Monkey, he'll steal your key! Don't run and get a new one just yet though... the Monkey broke the lock so you can just walk right through
There is a strange noise that appears to be upsetting the animals. The smaller, more docile animals are upset in their pens, while the larger animals have broken out and are attacking you, (which I'm sure you have noticed by now.) Upon walking around, you'll find a cage that boasts a sign about a singing Monkey. This must be the same Monkey that is running around, distressed by the noise.
Heading over to the east, you'll come to a tall building, which happens to be the Zoo Superintendent's Office. The noise must be coming from here, so go inside and take a look. In here, you'll find only rats and the occasion centipedes are around to attack, while in every room there appears to be a present. There are some useful items, like a rope, anti-dote and bread. However, on the top floor in the east room, you can find Life-Up Cream, which is very helpful. When you are ready, enter the left door on the top floor.
There are no presents in here, but a strange capsule floating in mid-air. If you walk up and CHECK it, you'll engage in battle with a Starman Jr. However equipping the Franklin Badge beforehand will help enormously. Once you have defeated him, the noise will stop and the animals will calm down, and no longer attack. This also means that monkey has probably returned.

 

 

 

Heading over to the once empty cage, the singing monkey now appears to be calm. CHECK the sign, and he'll sing a melody, which you remember the tune. When you are finished at the Zoo, it's time to head south.

Continue on to: Canary Village

The one and only EVE