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The
story behind EarthBound Zero |
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A
spoiler free summary of the plot |
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Major
and minor characters with pics and descriptions |
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A
complete guide to the enemies, with pictures, descriptions and
stats |
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A
guide on the psychic abilities of Ninten and Ana |
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A
quick guide on how and where to get all the melodies |
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Weapons,
food - If it's obtainable, it's here! |
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A
complete walkthrough with 100+ screenshots!
Warning: Major
Spoilers |
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Unexplainable
questions, game genie codes and secrets! |
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Some
helpful maps for the large world of EarthBound |
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Save
states, sound files and more! |
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Links
to great sites, Mother and Mother 2 alike |
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Home
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A Trip to the Zoo
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To
reach the Zoo, take the path to the North East of City Hall.
You'll eventually come to a sign declaring the Zoo is 700 Meters
west. It is a good idea to hang around and level up, because at
first sight the enemies in the Zoo are pretty hard. Coming to the
Zoo Entrance, a monkey will be standing in the way. When you try
to get past the Monkey, he'll steal your key! Don't run and get a
new one just yet though... the Monkey broke the lock so you can
just walk right through |
| There is
a strange noise that appears to be upsetting the animals. The
smaller, more docile animals are upset in their pens, while the
larger animals have broken out and are attacking you, (which I'm
sure you have noticed by now.) Upon walking around, you'll find a
cage that boasts a sign about a singing Monkey. This must be the
same Monkey that is running around, distressed by the noise. |
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Heading
over to the east, you'll come to a tall building, which happens to
be the Zoo Superintendent's Office. The noise must be coming from
here, so go inside and take a look. In here, you'll find only rats
and the occasion centipedes are around to attack, while in every
room there appears to be a present. There are some useful items,
like a rope, anti-dote and bread. However, on the top floor in the
east room, you can find Life-Up Cream, which is very helpful. When
you are ready, enter the left door on the top floor. |
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no presents in here, but a strange capsule floating in mid-air. If
you walk up and CHECK it, you'll engage in battle with a Starman
Jr. However equipping the Franklin Badge beforehand will help
enormously. Once you have defeated him, the noise will stop and
the animals will calm down, and no longer attack. This also means
that monkey has probably returned.
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Heading
over to the once empty cage, the singing monkey now appears to be
calm. CHECK the sign, and he'll sing a melody, which you remember
the tune. When you are finished at the Zoo, it's time to head
south.

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Continue on to: Canary
Village
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