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The
story behind EarthBound Zero |
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A
spoiler free summary of the plot |
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Major
and minor characters with pics and descriptions |
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A
complete guide to the enemies, with pictures, descriptions and
stats |
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A
guide on the psychic abilities of Ninten and Ana |
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A
quick guide on how and where to get all the melodies |
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Weapons,
food - If it's obtainable, it's here! |
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A
complete walkthrough with 100+ screenshots!
Warning: Major
Spoilers |
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Unexplainable
questions, game genie codes and secrets! |
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Some
helpful maps for the large world of EarthBound |
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Save
states, sound files and more! |
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Links
to great sites, Mother and Mother 2 alike |
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Home
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The Weakling
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Exiting
the cave from Magicant, you'll find yourself south of the town
Merrysville, which the bridge from Podunk is closed. Make your way
north to enter the city. |
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like, talk to all the people. You'll find like the people of
Podunk, they have some of their own problems. The animals are also
attacking people, but the worst is a bunch of rocks are blocking
the tracks to the train station. There is a rumor that a certain
factory is producing bottle rockets as well, which turns out to be
significant information. You can also go to the Department Store
and upgrade your weapon to an Aluminum Bat if you like, which will
help greatly. Outside of the Department Store, a man will ask if
you will take a survey. If you agree to, he will give you a free
telephone card. This means you no longer have to pay for calls at
pay phones when you use the card.
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After
looking around, head south to Twinkle Elementary School, and
enter. Careful who you talk to, as one of the kids have a cold.
You will learn from talking to them, that there is a boy named
Loid whom they often make fun of. Loid has hid somewhere, and it
is rumored he is hiding on the roof. However, the stair case
leading to the roof has a padlocked door. |
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around for the Janitor, who has the key to the roof. You'll find
him in a sour mood though, as he is having problems with his wife.
Answer him politely, and he'll ask you for a cup of tea. Say yes,
and he'll unlock the door to the roof for you.
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On the
roof, you'll find not only the view the janitor was talking about,
but a garbage can that appears to be shaking. Further inspecting
it, you'll find someone inside, who refuses to come out. He's
upset because he doesn't want to be made fun of. Talk as much as
you like, but he just won't budge. Learning from the kids how
intelligent he is, maybe he'd like one of those rockets from the
Sweet Factory to the south? Exit, and from the school head south. |
| Enter
Sweets, and try to reach the top floor. It's not as big as it
looks. Soon you will reach a garbage can, when you CHECK it,
you'll find unlimited bottle rockets. Take just one for now, and
head back to Twinkle Elementary School.

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Enter
Twinkle Elementary School, and proceed again to the roof. Talk to
Loid, who will now talk to you. He'll beg you don't tell on him,
since he stole some explosives. Say you won't and he'll come out.
It is here, Loid becomes your friend. He'll talk about how he is
made fun of, and takes you to his lab to try and build a better
rocket... which causes the lab to semi-blow up. |
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here, you can go to Magicant to level Loid up, equip him with the
boomerang from Queen Mary's castle and get his magic candy form
the swimming cat, or head North to Duncan's Factory, which is
rumored to have explosives. Heading up the tracks, you will see
for sure that the tracks are blocked by rocks. From that spot,
head west, then north to Duncan's. Keep going, until you reach a
small hill, it is here you will get a pass. |

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It
appears this pass is needed to gain entrance to Duncan's, which is
being guarded by a dog. USE your pass on the dog... who isn't
convinced. No need to worry, however, as it's just a normal stray
dog. You can now enter the huge factory of Duncan's.

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enemies in here are not too hard, but there are a ton. Make your
way over to the right, going up as you go. Work your way up as
high as you can, then head left. Eventually, you'll come to a room
containing a huge rocket. CHECK it, and Jeff will activate it to
blow. Exit Duncan's. |
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Going
back to the tracks, you will now see that the rocks have cleared,
and the station is now accessible. |
Continue on to: The
Strange Girl to the South
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