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The story behind EarthBound Zero
 
Story A spoiler free summary of the plot
 
Cast Major and minor characters with pics and descriptions
 
Enemies A complete guide to the enemies, with pictures, descriptions and stats
 
PSI
A guide on the psychic abilities of Ninten and Ana
 
Melodies A quick guide on how and where to get all the melodies
 
Items Weapons, food - If it's obtainable, it's here!
 
Walkthru A complete walkthrough with 100+ screenshots!
Warning: Major Spoilers
 
Secrets Unexplainable questions, game genie codes and secrets!
 
Maps Some helpful maps for the large world of EarthBound
 
Multimedia Save states, sound files and more!
 
Links to great sites, Mother and Mother 2 alike
 


Home

Walkthrough

The Weakling

Exiting the cave from Magicant, you'll find yourself south of the town Merrysville, which the bridge from Podunk is closed. Make your way north to enter the city.
If you like, talk to all the people. You'll find like the people of Podunk, they have some of their own problems. The animals are also attacking people, but the worst is a bunch of rocks are blocking the tracks to the train station. There is a rumor that a certain factory is producing bottle rockets as well, which turns out to be significant information. You can also go to the Department Store and upgrade your weapon to an Aluminum Bat if you like, which will help greatly. Outside of the Department Store, a man will ask if you will take a survey. If you agree to, he will give you a free telephone card. This means you no longer have to pay for calls at pay phones when you use the card.

 

After looking around, head south to Twinkle Elementary School, and enter. Careful who you talk to, as one of the kids have a cold. You will learn from talking to them, that there is a boy named Loid whom they often make fun of. Loid has hid somewhere, and it is rumored he is hiding on the roof. However, the stair case leading to the roof has a padlocked door.
Look around for the Janitor, who has the key to the roof. You'll find him in a sour mood though, as he is having problems with his wife. Answer him politely, and he'll ask you for a cup of tea. Say yes, and he'll unlock the door to the roof for you.

 

On the roof, you'll find not only the view the janitor was talking about, but a garbage can that appears to be shaking. Further inspecting it, you'll find someone inside, who refuses to come out. He's upset because he doesn't want to be made fun of. Talk as much as you like, but he just won't budge. Learning from the kids how intelligent he is, maybe he'd like one of those rockets from the Sweet Factory to the south? Exit, and from the school head south.
Enter Sweets, and try to reach the top floor. It's not as big as it looks. Soon you will reach a garbage can, when you CHECK it, you'll find unlimited bottle rockets. Take just one for now, and head back to Twinkle Elementary School.

Enter Twinkle Elementary School, and proceed again to the roof. Talk to Loid, who will now talk to you. He'll beg you don't tell on him, since he stole some explosives. Say you won't and he'll come out. It is here, Loid becomes your friend. He'll talk about how he is made fun of, and takes you to his lab to try and build a better rocket... which causes the lab to semi-blow up.
From here, you can go to Magicant to level Loid up, equip him with the boomerang from Queen Mary's castle and get his magic candy form the swimming cat, or head North to Duncan's Factory, which is rumored to have explosives. Heading up the tracks, you will see for sure that the tracks are blocked by rocks. From that spot, head west, then north to Duncan's. Keep going, until you reach a small hill, it is here you will get a pass.

It appears this pass is needed to gain entrance to Duncan's, which is being guarded by a dog. USE your pass on the dog... who isn't convinced. No need to worry, however, as it's just a normal stray dog. You can now enter the huge factory of Duncan's.

The enemies in here are not too hard, but there are a ton. Make your way over to the right, going up as you go. Work your way up as high as you can, then head left. Eventually, you'll come to a room containing a huge rocket. CHECK it, and Jeff will activate it to blow. Exit Duncan's.
Going back to the tracks, you will now see that the rocks have cleared, and the station is now accessible.

Continue on to: The Strange Girl to the South

The one and only EVE

 

 


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