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The story behind EarthBound Zero
 
Story A spoiler free summary of the plot
 
Cast Major and minor characters with pics and descriptions
 
Enemies A complete guide to the enemies, with pictures, descriptions and stats
 
PSI
A guide on the psychic abilities of Ninten and Ana
 
Melodies A quick guide on how and where to get all the melodies
 
Items Weapons, food - If it's obtainable, it's here!
 
Walkthru A complete walkthrough with 100+ screenshots!
Warning: Major Spoilers
 
Secrets Unexplainable questions, game genie codes and secrets!
 
Maps Some helpful maps for the large world of EarthBound
 
Multimedia Save states, sound files and more!
 
Links to great sites, Mother and Mother 2 alike
 


Home

Walkthrough

The Strange Girl to the South

Now you can access the station, talk to man who sells tickets, and purchase two for Reindeer.

Only stop at the station. Talk to the woman there, who will ask if you are going to Snowman, tell her yes. She will then give the hat belonging to a girl from Snowman. Now, purchase tickets to go to Snowman.

 

The enemies are a lot tougher, like polar bears and Wolfs. On top of that, everyone here appears to have a cold, which just by talking to them you will catch. Most talk simply about Yucca Desert, and the girl who lives in the Chateau to the east. Make your way to the east and find the Chateau.
Once you get there, enter and talk to Ana. She will not say anything else, until you USE the hat on her. Ana will say how she had a dream, and you would come to her. It was only until you gave her the hat that she knew it was you.

 

Ana will now join your party, however she is very weak in the way of fighting. Her power is her psychic power. Get her to Magicant, as the enemies in her home town will be too much for her. Talk to the cat on the west side of Magicant to get the ribbon, and purchase a boomerang in Merrysville for now.
Enter Sweets, and try to reach the top floor. It's not as big as it looks. Soon you will reach a garbage can, when you CHECK it, you'll find unlimited bottle rockets. Take just one for now, and head back to Twinkle Elementary School.

Enter Twinkle Elementary School, and proceed again to the roof. Talk to Loid, who will now talk to you. He'll beg you don't tell on him, since he stole some explosives. Say you won't and he'll come out. It is here, Loid becomes your friend. He'll talk about how he is made fun of, and takes you to his lab to try and build a better rocket... which causes the lab to semi-blow up.
From here, you can go to Magicant to level Loid up, equip him with the boomerang from Queen Mary's castle and get his magic candy form the swimming cat, or head North to Duncan's Factory, which is rumored to have explosives. Heading up the tracks, you will see for sure that the tracks are blocked by rocks. From that spot, head west, then north to Duncan's. Keep going, until you reach a small hill, it is here you will get a pass.

It appears this pass is needed to gain entrance to Duncan's, which is being guarded by a dog. USE your pass on the dog... who isn't convinced. No need to worry, however, as it's just a normal stray dog. You can now enter the huge factory of Duncan's.

The enemies in here are not too hard, but there are a ton. Make your way over to the right, going up as you go. Work your way up as high as you can, then head left. Eventually, you'll come to a room containing a huge rocket. CHECK it, and Jeff will activate it to blow. Exit Duncan's.
Going back to the tracks, you will now see that the rocks have cleared, and the station is now accessible.

Continue on to: The Haunted House of Spookane

The one and only EVE