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The
story behind EarthBound Zero |
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A
spoiler free summary of the plot |
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Major
and minor characters with pics and descriptions |
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A
complete guide to the enemies, with pictures, descriptions and
stats |
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A
guide on the psychic abilities of Ninten and Ana |
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A
quick guide on how and where to get all the melodies |
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Weapons,
food - If it's obtainable, it's here! |
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A
complete walkthrough with 100+ screenshots!
Warning: Major
Spoilers |
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Unexplainable
questions, game genie codes and secrets! |
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Some
helpful maps for the large world of EarthBound |
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Save
states, sound files and more! |
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Links
to great sites, Mother and Mother 2 alike |
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Home
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The Strange Girl to the South
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Now
you can access the station, talk to man who sells tickets, and
purchase two for Reindeer.

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| Only stop
at the station. Talk to the woman there, who will ask if you are
going to Snowman, tell her yes. She will then give the hat
belonging to a girl from Snowman. Now, purchase tickets to go to
Snowman.

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The
enemies are a lot tougher, like polar bears and Wolfs. On top of
that, everyone here appears to have a cold, which just by talking
to them you will catch. Most talk simply about Yucca Desert, and
the girl who lives in the Chateau to the east. Make your way to
the east and find the Chateau. |
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you get there, enter and talk to Ana. She will not say anything
else, until you USE the hat on her. Ana will say how she had a
dream, and you would come to her. It was only until you gave her
the hat that she knew it was you.
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Ana will
now join your party, however she is very weak in the way of
fighting. Her power is her psychic power. Get her to Magicant, as
the enemies in her home town will be too much for her. Talk to the
cat on the west side of Magicant to get the ribbon, and purchase a
boomerang in Merrysville for now. |
| Enter
Sweets, and try to reach the top floor. It's not as big as it
looks. Soon you will reach a garbage can, when you CHECK it,
you'll find unlimited bottle rockets. Take just one for now, and
head back to Twinkle Elementary School.

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Enter
Twinkle Elementary School, and proceed again to the roof. Talk to
Loid, who will now talk to you. He'll beg you don't tell on him,
since he stole some explosives. Say you won't and he'll come out.
It is here, Loid becomes your friend. He'll talk about how he is
made fun of, and takes you to his lab to try and build a better
rocket... which causes the lab to semi-blow up. |
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here, you can go to Magicant to level Loid up, equip him with the
boomerang from Queen Mary's castle and get his magic candy form
the swimming cat, or head North to Duncan's Factory, which is
rumored to have explosives. Heading up the tracks, you will see
for sure that the tracks are blocked by rocks. From that spot,
head west, then north to Duncan's. Keep going, until you reach a
small hill, it is here you will get a pass. |

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It
appears this pass is needed to gain entrance to Duncan's, which is
being guarded by a dog. USE your pass on the dog... who isn't
convinced. No need to worry, however, as it's just a normal stray
dog. You can now enter the huge factory of Duncan's.

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enemies in here are not too hard, but there are a ton. Make your
way over to the right, going up as you go. Work your way up as
high as you can, then head left. Eventually, you'll come to a room
containing a huge rocket. CHECK it, and Jeff will activate it to
blow. Exit Duncan's. |
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Going
back to the tracks, you will now see that the rocks have cleared,
and the station is now accessible. |
Continue on to: The
Haunted House of Spookane
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