Default
Google

 

 
The story behind EarthBound Zero
 
Story A spoiler free summary of the plot
 
Cast Major and minor characters with pics and descriptions
 
Enemies A complete guide to the enemies, with pictures, descriptions and stats
 
PSI
A guide on the psychic abilities of Ninten and Ana
 
Melodies A quick guide on how and where to get all the melodies
 
Items Weapons, food - If it's obtainable, it's here!
 
Walkthru A complete walkthrough with 100+ screenshots!
Warning: Major Spoilers
 
Secrets Unexplainable questions, game genie codes and secrets!
 
Maps Some helpful maps for the large world of EarthBound
 
Multimedia Save states, sound files and more!
 
Links to great sites, Mother and Mother 2 alike
 


Home

Walkthrough

The Beginning

It all starts in your room, peacefully. Then as you try to exit, a lamp takes full charge towards you, moving all by itself. You will be thrown into battle with Lamp, who after being defeated, ceases to move, but all is still not well...
In both of your two sister's rooms, they seem to be dealing with their own problems. Minnie is being attacked by a lamp, while Mimmie is being attacked by her doll. Both are terrified, so engage in battle with the Doll. After fighting with the doll, you should raise to Level 2. The noise and flickering of lights in the house seems to stop... but something still is just not right. 
After defeating the Doll, CHECK it. For some reason, it holds a melody. You remember this tune...
Upon going down stairs, you'll find your Mom barricading the door, wishing your father was there. However, at the mention of his name, coincidentally he calls. Walk to the phone and TALK. He'll give you the low down on everything, and how the secrets of your Great Grandfather's Diary in the basement would help about now, except he's conveniently forgotten where he placed the key.
So, heading outside you find your dog, who upon being CHECKed, has the key around his collar. Taking this key, you can now access the basement door that was locked in your living room.
When you USE the basement key, you'll enter a pretty dark room. There are quite a few rats down here as well, but they are not too much of a threat. Opening the presents, you will find a Plastic Bat and your Great Grandfather's Diary. It is here, where your adventure really begins.

Continue on to: Rescuing Pippi

The one and only EVE

 

 


Acquiring image from ProHosting Banner Exchange