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The
story behind EarthBound Zero |
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A
spoiler free summary of the plot |
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Major
and minor characters with pics and descriptions |
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A
complete guide to the enemies, with pictures, descriptions and
stats |
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A
guide on the psychic abilities of Ninten and Ana |
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A
quick guide on how and where to get all the melodies |
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Weapons,
food - If it's obtainable, it's here! |
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A
complete walkthrough with 100+ screenshots!
Warning: Major
Spoilers |
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Unexplainable
questions, game genie codes and secrets! |
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Some
helpful maps for the large world of EarthBound |
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Save
states, sound files and more! |
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Links
to great sites, Mother and Mother 2 alike |
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Home
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The Beginning
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It
all starts in your room, peacefully. Then as you try to exit, a
lamp takes full charge towards you, moving all by itself. You will
be thrown into battle with Lamp, who after being defeated, ceases
to move, but all is still not well... |
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both of your two sister's rooms, they seem to be dealing with
their own problems. Minnie is being attacked by a lamp, while
Mimmie is being attacked by her doll. Both are terrified, so
engage in battle with the Doll. After fighting with the doll, you
should raise to Level 2. The noise and flickering of lights in the
house seems to stop... but something still is just not right. |
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After
defeating the Doll, CHECK it. For some reason, it holds a melody.
You remember this tune... |
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going down stairs, you'll find your Mom barricading the door,
wishing your father was there. However, at the mention of his
name, coincidentally he calls. Walk to the phone and TALK. He'll
give you the low down on everything, and how the secrets of your
Great Grandfather's Diary in the basement would help about now,
except he's conveniently forgotten where he placed the key. |
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So,
heading outside you find your dog, who upon being CHECKed, has the
key around his collar. Taking this key, you can now access the
basement door that was locked in your living room. |
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you USE the basement key, you'll enter a pretty dark room. There
are quite a few rats down here as well, but they are not too much
of a threat. Opening the presents, you will find a Plastic Bat and
your Great Grandfather's Diary. It is here, where your adventure
really begins. |
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Continue on to: Rescuing
Pippi
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