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The
story behind EarthBound Zero |
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A
spoiler free summary of the plot |
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Major
and minor characters with pics and descriptions |
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A
complete guide to the enemies, with pictures, descriptions and
stats |
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A
guide on the psychic abilities of Ninten and Ana |
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A
quick guide on how and where to get all the melodies |
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Weapons,
food - If it's obtainable, it's here! |
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A
complete walkthrough with 100+ screenshots!
Warning: Major
Spoilers |
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Unexplainable
questions, game genie codes and secrets! |
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Some
helpful maps for the large world of EarthBound |
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Save
states, sound files and more! |
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Links
to great sites, Mother and Mother 2 alike |
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Home
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Rescuing Pippi
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To
start, equip the plastic bat and stay close to home. Fight the
enemies around to level up, and gain some more cash. When you are
ready, head east and you'll find a distressed woman. It seems her
daughter has strayed off too far and has no idea where she is.
Since your on your way south to the City of Podunk, you decide to
check down there for any news. |
| Talking
to the people in Podunk, you'll learn everyone is in some state of
distress. A man near the town limits has also experienced a
poltergeist, the animals have turned and are attacking and it has
been rumored someone is controlling the dead in the south
Cemetery. Heading over to the City Hall and visiting the Mayor,
he's as worried as everyone else, that is just enough to be
re-elected. So on his behalf, you must travel to save Pippi from
the Cemetery. |
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However,
before heading south. stop by the Department Store and withdraw
about $500, (if you have it yet.) Go to the Sports level and
purchase the Wooden Bat. You may also like to purchase some
life-replenishing items, or withdraw additional money in case.
Then, while you are here, travel to the top where you'll find the
Pets level.
Since all the animals have run
amok, the boy at the register only has one chick left. If you are
interested, he'll charge you $85. However, refuse and he'll offer
it to you for free. This is important later.
Heading south, you'll find some
people suspiciously on the boarder or the town, talk to them and
you'll find out they are zombies. Further south, you can head to
the west to the healer's house, or you'll eventually find some
spooky trees, which will lead you to the Cemetery. |
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see some new enemies down here, mostly zombies and bats. It's very
lonely here, except for the man who is trapped in the church
hiding from the zombies. Make your way to the right of the
Graveyard, and you'll come along to some headstones, with one that
appears to be a hole. Stepping over it, you'll find it takes you
to a long staircase.
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When
you reach the bottom of the stairs, there will be a door leading
to a room with four coffins. All but one contain Zombies, and
CHECKing the far left one, will reveal Pippi. TALK to her, and
she'll ask you questions. Answer them politely, and she'll give
you the Franklin Badge and follow you. You can keep her in your
party to raise your levels, as she is pretty strong. However, as
soon as you take her back to the Mayor, she will permanently
leave, but when you are ready to move on, take her to the Mayor. |
| The mayor
will be somewhat excited you have brought her back, since this
makes him look wonderful. He'll pay you $100, then ask you to take
on a quest of visiting the Zoo, where there is some weird activity
going on. Whatever you answer, he'll ignore and insist you go. So,
TALK to his assistant Abbott at the desk, and get the Zoo Key. Now
Pippi is rescued and your on the way to the Zoo.
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Continue on to: A
Trip to the Zoo
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