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The
story behind EarthBound Zero |
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A
spoiler free summary of the plot |
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Major
and minor characters with pics and descriptions |
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A
complete guide to the enemies, with pictures, descriptions and
stats |
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A
guide on the psychic abilities of Ninten and Ana |
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A
quick guide on how and where to get all the melodies |
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Weapons,
food - If it's obtainable, it's here! |
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A
complete walkthrough with 100+ screenshots!
Warning: Major
Spoilers |
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Unexplainable
questions, game genie codes and secrets! |
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Some
helpful maps for the large world of EarthBound |
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Save
states, sound files and more! |
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Links
to great sites, Mother and Mother 2 alike |
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Home
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Canary Village
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When
you exit the Zoo, from the entrance go directly South through the
gap in the trees. Here you'll find a bridge, which will lead you
south. Keep following it down and such. |
| You've
reached Canary Village, where canaries can roam freely, and a man
here tends to them. TALK to the man, and he'll notice the chick
you are carrying, that you acquired earlier from the Department
Store. He recognizes the chick as Laura's, who has been miserable
since the chick went missing. However, at first glance Laura
doesn't seem to be found. |
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Heading
over to the east, you'll come to a tall building, which happens to
be the Zoo Superintendent's Office. The noise must be coming from
here, so go inside and take a look. In here, you'll find only rats
and the occasion centipedes are around to attack, while in every
room there appears to be a present. There are some useful items,
like a rope, anti-dote and bread. However, on the top floor in the
east room, you can find Life-Up Cream, which is very helpful. When
you are ready, enter the left door on the top floor. |
| Reaching
the top of the village, you'll notice a canary on the other side
of the wall, who appears to be unreachable. However, walk through
the silver pillar, which is housing a hidden hole. Here, you can
talk to Laura, and then checking your goods, USE the chick. Laura
will become excited at the reunion with her chick, and begin to
sing a melody, which you remember.

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Continue on to: Magicant
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