To New Visitors of Wildevarr:
Hail, traveler. Welcome to Farr.           Mind.gif - 0 Bytes Skip to practical tips and instructions

Before you is the statue of the Three Steeds. It is said that this statue is the spirit totem for the entire land. If this is true, it is fitting-- as the stone erodes, so does Farr. Damn this accursed Blight!

Most new visitors don’t know about Mrs. Riddenbutter’s, but you should do yourself a favor and enjoy some of her hospitality and a tankard or two of her ale. Double-click on her door to open it, and step inside. Riddenbutter works the bar, and the smart traveler should speak with her. Drop an idea on her to get her chatting. Like most people, she likes to talk about this and that and the other thing, and she’ll also frequently respond with information that’s more local in nature.

In her tavern is a board where many of the local business people post information. Double-click the board to look at what notices are available. Padavis has a Blacksmith who is quite good, a reputed retailer of dry goods named Caladrin, and a warrior in residence named Jar Dighton who often trains adventurers for a fee. They frequently post bulletins on this board, as does the Moon Priestess, announcing services at her temple.

Buying and sellingitems for your journey is quite important. The local pawn shop owner will give you a fair price for itemsyou wish to sell. While you will encounter many merchants, the pople who acually buy and sell are the shopkeepers or pawnbrokers themselves.

The wilds between cities are expansive and, thanks to the goblins and brigands, quite dangerous. Tavel vy coach is safe, and nearly every city of note has a Coach House. It's expensive, but I can't imagine a better way to spend money than to save your hide.

Padavis is the only real city in Wildevarr, which sits in the center of the continent of Farr. To the North as the crow flies is the once great city-state of Pentere, now as much troubled as any other place in Farr. A wind blowing South will take a cloud to Hethrallin, land of the Elves, while one blowing west will pass into the coastal land of Karminac. Aroblin is to the East-- a more treacherous land I could not imagine. The largest cities are Bilton in Pentere and Darnoc in Maldavith, but only strong adventurers could hope of even getting there, much less surviving the evils that enslave them.

May the wind take you where you need go,

-Sylyryn


Thank you Sylyryn, for the warm welcome.
And now lets get to business.
FTA2 has a unique interface and methods of doing all sort of things.
Lets begin with the basics.
Each player will have a 'Mind' Mind.gif - 0 Bytes The Mind is divided into 3 parts: Ideas, Spells, Skills.

How to talk? simply choose an idea from the ideas 'inverntory' and drag it to an NPC.

Idea1.jpg - 2185 Bytes Greetings       Idea2.jpg - 2229 Bytes Location      Idea3.jpg - 4113 Bytes Gold      Idea4.jpg - 4053 Bytes Food
You can guess the answers you'll get from those, Gold is generally used for any means of buying or selling, food for inns... etc.

Idea5.jpg - 3515 Bytes Container        Idea6.jpg - 1982 Bytes Work           Idea7.jpg - 2365 Bytes Weapons     Idea8.jpg - 2301 Bytes Magic Items.
Container is useless, so is work. Weapons are for weapon traders, and Magic Items is also useless.

Idea9.jpg - 2380 Bytes Magic Spell        Idea10.jpg - 2272 Bytes Potions        Idea11.jpg - 2141 Bytes Shop            Idea12.jpg - 2176 Bytes Armor
Magic Spells for Spell Sellers, Potions for Healers, Shop for any merchant and Armor for the Armor dealers.

The sad truth is that you'll get the same respond from 90% of the NPCs in the game. I myself would have preferred a game with no speech at all, but with good NPC conversations. But as I explained in The Dream section, I believe that it had the potential to become something much greater.
Spells interact the same way, drag to cast.
Skills are for your optional interest, no practical use.
I do intend to make a full Spell list, description, location, icon, quotes and everything in the future.

Game Tips:

Tips10.jpg - 1240 Bytes  Instead of clicking everywhere you want to go, double click and keep this icon to the direction you want to walk/run.


Tips1.jpg - 1382 Bytes Tips2.jpg - 1340 Bytes You can go alone and leave 2 of your brother behind if you wish for only one of them to gain exprience,
And sometimes its more comfortable, mostly in the higher levels of the game, to leave 2 brothers behind and then use the Recall spell to bring them to you.
Shift-B will toggle all brothers Banding on/off. you can also use the 1, 2, 3 Keys to switch brothers.

Tips3.jpg - 1445 Bytes Tips6.jpg - 1610 Bytes A - Attack, Shift-A Toggle all brothers Aggression.
Some more hotkeys: I - Inventory, S - Spells, K - Skills, O - Options Menu, SPACE - Interupts Speech, TAB - Toggle between brothers.

Tips7.jpg - 2394 Bytes Tips8.jpg - 2007 Bytes Double click on an item to Arm/Disarm or Wear/Unwear it.
You don't have that much r