Recent History of the Lands of Farr


Wildevarr
Wildevarr is the sparsely populated land in the center of Farr. While it does have its dangers, it is relatively peaceful compared to the other lands.

The hamlet of Padavis is in the center of Wildevarr and, therefore, all of Farr. The Stallion Trinity has guarded the town during all past troubles, but has been strangely absent during these most recent plagues.

Not only do Bandits and goblins stalk the countryside, but two haunted strongholds are nearby: an underground enchanter’s lair, and Castle Jovanc (where murder claimed the lives of an entire noble family). Recently, travelers have seen the ghosts of the Jovanc household stalking the battlements. Are these rumors, or is the curse on the Land even unsettling the dead?

Treasure seekers to the local caves had best be careful. Surprises fill this peaceful land, and it is by no accident that some say the gates of the Underworld lie in the quiet hamlet of Padavis.

Pentere
The once noble land of Pentere is now a shadow of its former self. In the past, it was the continent’s seat of royalty and high culture. Now, it suffers troubles too numerous to count. Some noble families still live there, but most are peasants and rapscallions.

Mons
Little lives in the frozen wastes of Mons save the rugged kin of the great giant, Tekton. Travelers would do well to find sturdy, warm gear before entering this forlorn domain.

Karminac
In a hideous tower in Darnoc, an evil warlock named Roska holds sway over the entire Karminac coast. Only the strong (or the foolish) would dare travel there.

Maldavith
Pirates curse Maldavith. The once-thriving sea culture has been summarily halted.

Legend speaks of the mystical island of Tamnath, formed centuries ago by a band of wizards who wished to create a society of Magic. An experiment gone wrong made the land sink into the sea. None can explore its depths (or take its uncountable treasure) without first ending the pirate nuisance.

Hethrallin
Hethrallin is a land of deep forest and home of the Forest Elves. Though guarded fiercely by the Forest Elves, many believe that the Dark Elves who dwell in the caves below Hethrallin are responsible for the forest blight.

Hatak
This marsh-land is home to little but ruins of a long dead civilization and mounds of walking earth that guard long-forgotten secrets.

Aroblin
Once the seat of the Great Dwarven Empire, Aroblin is now a dangerous trek for the unseasoned adventurer. A powerful beast is said to have taken residence in the Amber Castle. Its cohorts are proving dangerous and persistent. It is said that nearby mines hold many riches, but they are fiercely guarded by it’s workers.

The Overworld
The Overworld is a strange place debated by many scholars. Some say it is a myth, while others believe it is a realm apart from Time. Many Bard songs tell of it being made of brass and stars-- a land where a mere step can take a traveler one million miles.

The Underworld
The Underworld is a gloomy, subterranean land where Sariloth holds dominion. It contains the Halls of the Dead, a vast underground plane where the buildings and caverns are the mortal tombs of those who tried to join with Sariloth.

For the exchange of Three Golden Apples, the Three Steeds of Wildevarr have taken pilgrims and adventurers to the Underworld in the past. Alas, since the Steeds’ disappearance, no one has found a way to Sariloth’s doorstep.


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