Current Flabberghast Projects
Flabberghast Software members do their bit by working on individual or group projects. Listed below are the projects underway, the members working on them, progress, and brief descriptions. Click on the pictures for enlargements!
| Program | Description | Members | Progress |
| [No Picture]
Zealot ZSUB Numerica! |
A group of functions that can be implemented in programs to perform advanced numerical opertaions. | PyroFrog9 | Add more functions other than just the ZDECPLCE function. |
![]() The Adventures of Max |
A graphical RPG centering around a kid named Max. Interesting real-time battle engine. | PyroFrog9 Pac Mak1 |
Finish map; create battle
engine.
Implement these in the final game. Documentation. |
TI NES Controller |
Get a TI-83 to take input from an 8-bit Nintendo controller and return the value to an assembly routine, which in turn creates a user-controlled variable. Could be implemented in games as a more natural gaming interface. | PyroFrog9 |
Create the controller-calculator
interface.
Create the assembly routine that converts input from controller to a user-controlled variable. Documentation and assessment. |
|
[No Picture] Blade RPG 1 |
A diablo-type rpg on the calculator using Basic. I just started it and it is looking pretty nice. A wonderful menu and a nice looking interface. | Crashmonkey | Level development |
This page last updated on Sunday, June 02, 2002